| Learning Flash
Ok, so we want to learn about flash. Let me warn you, this is major spinning propeller time. Make sure the thinking caps are on. This is probably the toughest handout I have had to create based on the fact you need to know so many different components of flash in the beginning. I will mention where you might need to jump in the handout to learn a new term that I am talking about. What do I want to accomplish in this handout? I would like to show you the basic draw philosophy of Flash. Flash handles its draw tools different than photoshop or even illustrator. I will also go over the main Flash environment, layers, sounds, libraries, animation and publishing your Flash document. The Flash layout
How Drawing Works in Flash For now, lets forget that flash is even a web animation program. Lets concentrate on its drawing capabilities. As mentioned earlier, Flash handles graphics differently then most graphic based software. Flash uses Vector Based Imaging. Meaning, once an item is drawn it can be deleted, modified, merged and changes on a section by section basis. Hopefully the following examples will show you Vector Based Imaging.
The Tools of Flash The drawing tools of Flash are just what you would expect with paint brushes, paint buckets, etc. However, most of the tools offer special features unique in Flash. I will overview each of the tools.
Text and Flash Text works just like you would expect it to in Flash. There is a Text Panel that allows you to change the text attributes. The neatest thing you can do with text is you can use the Modify Menu and Select Break Apart. This will allow you to take each individual letter move them and even modify them. Importing Images You can import Vector and Non Vector Based images into Flash. Simply go into the File Menu and Select Import. You can then use the Pointer Tool to modify the image. Getting Started with Animation Now lets get started with basic animation. We will have to go over many things before we can talk about the entire animation process. How Animation Works Flash uses layers and frames to handle animation.
You can see layers to the left. Layers can be added by clicking the add layer button Symbols and Libraries For items to be properly animation, they need to be symbols. Symbols are objects, buttons and movie clips. If you make a circle in flash, it is not a symbol, it is a Vector Based Images You need to convert Vector Based Images to symbols in order to animate them. Images imported are automatically symbols.
In the example above, I have selected a circle I have made in Flash. I use the Insert Menu and Select Convert To Symbol. The dialog box appears below.
Select either a Movie Clip (Quicktime for example) Button or Graphic. The item will be placed in the library once it has been converted into a symbol. The library is a storage for all of the symbols used in your Flash document.
Time to Animate! We will make two types of Animations a frame by frame animation and a tween animation. Before we make an animation, lets talk about frames again. Frames will be the key factor in making our animation. There are three types of frames, blank, keyframe and frame. A blank frame is just that, a frame with nothing in it. A keyframe is a frame where a particular action is going to happen, like something will move, etc. A frame by frame animation is accomplished by making an object a symbol, lets say a ball. Lets say I want this ball to bounce. I would add the ball to frame one. I would then click on another frame. I would then go into the Insert Menu and select Insert Keyframe. I would then move the ball slightly on the new keyframe. I would keep adding keyframes and moving the ball slightly to create animation.
A tween animation is accomplished by inserting two keyframes. You would move the item you want to animate into different locations on each keyframe. You would then go into the Insert Menu and select Create Motion Tween. Flash will figure out what it needs to do to make your animation happen.
To Make a Rotate Tween
To Make a Fading Tween
Another Variation on the Fading Tween. Changing Color Tween
Making a Motion Path Tween
Working With Text
To Make a Shape Tween
Importing and Using Music Flash can import almost any music format. It is important however to have Quicktime 4 or later installed. Any music imported will be automatically stored in the sites Library.
To add music to your site (I will show you how to add sound to a button later)
Making a Button
1. Use graphic tools, etc. to make a button (like the example above) 2. Select the entire button graphic and convert it to a symbol. When you convert it to a symbol, make sure you select Button. The new button will be added to your library. Adding Mouse Actions to Your Button
Adding Sound to your Button
Adding a Button Action
Publishing Your Work You need to save your work twice. Once as a Flash file (so you can edit it more later, and another as a .swf (flash plugin) 1. To Save it in Flash, simply go to the File Menu and select Save. 2. To save your Flash for the web, go to the File Menu and select Publish. You can keep the defaults selected and simply click Publish. Inserting Flash into your Website Because there are so many web products, it would be tough to go over all of them in this handout. Flash is a plugin, so, look for an insert plugin command within your web software. You can also select the .html option when you publish your flash document. When this option is checked, it will give you a .html page with the necessary code to display the Flash document. |
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